Technical Artist

Neoronin Interactive , Posted 1 month ago

Middle

Full time

€30.000 - €60.000 / Year

Remote, Portugal

What are you working on?
  • The name of the project(s): BANE
  • At what stage of the project(s)? Prototype
  • Genres: Strategy
  • Platforms: PC, iOS
Team size and structure?

We are currently a team of 11 people, with plans to grow to 15 over the next 3 months

For which tasks (responsibilities)?

• Collaborate with artists and programmers to ensure efficient asset integration in Unreal Engine for multiple platforms such as Windows and iOS.

• Develop and maintain shaders, materials, and VFX.

• Create and maintain tools to support the art pipeline.

• Optimize art assets and visual effects to ensure performance and memory efficiency based on performance profiling on target platforms.

• Assist in creating efficient workflows for importing and managing assets.

• Troubleshoot visual and performance issues related to art and rendering.

• Help define technical standards and best practices for asset production and implementation.

• Work closely with VFX, animation, and UI teams to support and improve visual consistency.

• Create scripts, tools, and Blueprints to automate and improve processes within the engine.

•Act as a technical advisor for the art team on limitations and engine capabilities.

What kind of professional are we looking for?

• 5 years of professional experience as a Technical Artist or in a similar role in game development.

• Strong understanding of Unreal Engine, including materials, shaders, Blueprints, and asset pipelines.

• Experience working with shaders and VFX.

• Experience with other platforms like mobile development or console - Nice to have.

• Solid knowledge of 3D art tools (e.g., Blender, Maya, 3ds Max) and integration workflows.

• Experience in performance optimization (draw calls, texture memory, LODs, etc.).

• Familiarity with scripting (HLSL, Python, or similar) is a plus.

• Understanding of rendering systems, lighting, and VFX in real-time engines.

• Problem-solving mindset and attention to technical detail.

• Ability to collaborate with multidisciplinary teams.

• Fluent English (written and spoken).

What is important for us in a person?

• Excellent communication and collaboration skills.

• Strong organization and task management.

• Team-oriented mindset with an understanding of artistic and technical constraints.

• Proactive approach to identifying and solving pipeline issues.

• Adaptability to changing requirements and feedback.

•Ability to work remotely while maintaining consistent communication.

Why do we enjoy working here?

• Above-average salary for the Portuguese market.

• Flexible remote work options.

• A dynamic and challenging environment, with innovative and ambitious projects.

• Significant growth opportunities, including the potential to take on leadership roles in the future.

What are the conditions and bonuses?

Unlimited vacation days

Full remote work

The selection process

The selection process consists of two interview stages:

1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.

2. Technical Interview – To assess your technical expertise and discuss the challenges of the role.

Neoronin Interactive

Company type: indie

Employees: 11-50

Platforms: PC, iOS

Genres: Simulation, Strategy

View all vacancies from Neoronin Interactive
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