Full time
Negotiable
Relocate, Remote, Armenia, Cyprus, Georgia, Lithuania
We are Belka Games, a mobile gaming company based in Limassol. We are in the top 20 grossing companies in the EU according to data.ai and all this is thanks to our team of awesome professionals. Some facts about us:
We've released 3 projects internationally: "Clockmaker", "Solitaire Cruise" and "Bermuda Adventures". We've got a few more in the works.
More than 100 million people play our games
Since 2019 our strategic partner has been AppLovin, which is one of the world's largest mobile app solutions companies.
We got into the industry because we love making games, and we gather like-minded people around us. To make work fun, we create a comfortable team atmosphere.
Right now, we're looking for a technical artist with knowledge of Unity for Solitaire Cruise and Clockmaker, our successful projects. You'll be entrusted with an important task—to serve as the link between our developers and artists.
How accurately and correctly the visual content is displayed for our players will be on your shoulders.
What are you working on?
- Genres: Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Be the link between developers and artists.
Comply with the pipeline of graphical work for this project.
Set your own tasks and assess deadlines for completing them within the team.
Complete tasks to the expected quality standard.
Optimize the project's graphic resources.
Prepare (Photoshop) and export graphical content (2D) to Unity.
Work with original layouts (PSD files) in Unity.
Assemble events (cutscenes, translations, configs).
What kind of professional are we looking for?
Professional skills in using the Unity editor.
Excellent understanding of the hierarchy of objects in Unity, asset structure, and UI optimization.
Great Photoshop skills (working with smart objects, masks, and quick export).
Understanding of the pipeline for creating content for mobile projects.
Strong communication skills.
Ability to work with Git.
Profiling—assessing workload at launch.
Would be nice:
Mixed experience in the game industry (Unity developer, UI artist).
Experience working with Spine.
Skill with writing shaders.
Basic programming skills.
Photoshop drawing skills.
Ability to write scripts (Photoshop).
Why do we enjoy working here?
Flexible work format. You can go to the office in Vilnius or Limassol, or work remotely. The main thing is to be online during working hours.
European employment. We've got jobs in Poland, Lithuania, Georgia, Montenegro, and Cyprus. You can choose whichever location best suits you.
Development. We offer English classes with a teacher, pay for professional conference trips, and partially compensate for training.
Flexibility. Sometimes you want something new. We get it — we'll support you if you want to change positions, responsibilities, or projects.
Collaborative solutions. Each team member's skills are important, so we listen to and hear each other.
Data reliance. We take everyone's opinions into account, but all product decisions are based on metrics, which means no subjectivity.
And the usual — official employment, voluntary medical insurance, compensation for sports.
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