Technical Artist S.A.,Posted 8 months ago


Full time


Remote, Warsaw

Covenant is an indie creative house offering well-executed, fresh gameplay experiences. The company works only on original, proprietary IPs and greatly relies on employee empowerment to develop them into globally recognizable franchises. It is also the first polish gamedev that earned the title of the 'Best Place to Work' in Poland (2021). 

Currently, the company is developing "Gord" - a single-player, adventure-strategy game featuring developing societies, eerie forbidden lands, and remarkable mythical creatures.

What are you working on?
  • The name of the project(s): Gord
  • Genres: Strategy, Adventure
  • Platforms: PC
For which tasks (responsibilities)?
  • Designing, creating and maintaining visual effects, materials and postprocess pipelines.

  • Setting up proper lighting, fog, color grading, post-process effects and other visual aspects of the game.

  • Preparing and maintaining technical guidelines for artists to ensure consistency, technical correctness and proper optimization of the visual assets.

  • Assisting the team and making sure Unreal Engine’s pipelines and tools related to the visuals are used properly to boost the team’s performance and game’s quality.

  • Reviewing visual assets.

  • Optimizing the game in all areas related to visuals.

  • Being up to date with the latest Unreal Engine updates, good practices, established pipelines and techniques related to visual aspects of the game.

What kind of professional are we looking for?
  • At least 3 years of experience in a related or similar position.  

  • At least 1 year of game industry experience in a similar position.

  • Strong experience with Unreal Engine 4, including using tools related to materials and VFXes and Blueprints programming.

  • Ability to read and generally understand C++ code.

  • Good knowledge of composition, color theory & lighting.

  • Good understanding of hardware and software technical limitations and challenges.

  • Good understanding of trigonometry and vector math.

  • Good understanding of level design, environment art and animations.

  • Experience with various software packages including Maya, Photoshop, Zbrush / Mudbox, Substance Designer.

  • Professionalism and a high work ethic.

  • Passion for games.

  • Advanced English language skills.

Nice to have

  • Experience with writing C++ code.

  • Experience writing in various scripting languages: MAXScript, Python, MATLAB.

  • Solid knowledge and experience in using Houdini for games and/or movie production.

  • Shipped a PC / Console video game.

  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.).

Why do we enjoy working here?
  • A full-time job in a small, indie studio

  • No crunch

  • No core hours

  • An option to work 100% remotely

  • Highest organizational standards with a strong emphasis on long-term planning

  • Snacks in the office, a wide choice of tea and coffee

  • Private healthcare, sports package & Legimi subscription

  • A well-connected, serviced office in the Warsaw center

What are the conditions and bonuses?
  • From 20 to 26 days of paid vacations per year

  • Competitive salary and a very attractive profit-sharing bonus system

  • Regular salary raise scheduled for every 12 months S.A.

Company type: developer

Employees: 11-50

Platforms: PC

Genres: Role-playing, Strategy

View all vacancies from S.A.
Join our Discord!
Find out about new Technical Artist jobs on Discord
keep up to date with new job offers Technical Artist on Telegram

Similar job opportunities



Posted 1 week ago


Full time

Virtual Alchemy


Posted 1 week ago


Part time

gamigo group

Remote, Germany, Berlin (+1)

Posted 1 week ago


Full time