Technical Artist (Unity)

Kevuru Games,Posted 1 month ago

Middle

Full time

Negotiable

Remote, Kyiv

Kevuru Games is a leading European art production and game development studio engaged in creating transformative entertainment projects for clients from all over the world.

  • Top 10 world game publishers. We successfully deliver projects for such giants of the gaming industry as Lucasfilm, Epic Games and EA.

  • Long-term client partnership. Our average client partnership extends to 3+ years thanks to a deep understanding of the needs of the client and the high quality of work.

  • Top 20 world best PC games. Our team contributed to games like Fortnite, Star Wars: Tales from the Galaxy’s Edge and more — you can always take a closer look at our projects.

  • 100+ million active gamers. Players around the world enjoy the games developed in partnership with Kevuru Games.

Main corporate facts about us:

  • 166% employee growth in 2021.

  • 350+ talented artists and highly skilled game developers.

  • 60% senior specialists, both carefully hunted and lovingly grown from juniors in the company.

  • 10 years of experience in the global gaming industry.

All our employees choose what they are interested in doing, and we, in turn, provide them with a smooth, understandable and transparent way of professional development, as well as guarantee them the most comfortable working conditions and perks.
We are looking for a Technical Artist (Unity).

For which tasks (responsibilities)?

– Integration of assets and materials from other departments;
– Creating and configuring shaders;
– Working with light, setting up post effects, improving the visual appearance;
– Project optimization;
– Creation of technical documentation.

What kind of professional are we looking for?

– Confident knowledge of any 3D editor;
– Create and edit textures;
– Strong understanding of animation implementation for humanoid and other characters. Adjustment of animation layers, blendchains, eventing, bones, physics, IK/FK kinematics;
– Creating Cinematics;
– Understanding shaders, Amplify shader and shader graph;
– Understanding about composition, light adjustment, baking;
– Selecting and justifying the appropriate project pipelines for the tasks.

Why do we enjoy working here?

– Ability to provide services remotely;
– Services interruption: 18 working days per year;
– Services interruption due to illness: 10 work days per year;
– Well-being program (individual psychological counseling);
– Yearly compensation review;
– Health insurance after trial period;
– Corporate events and team building activities.

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Kevuru Games

Company type: outsource

Employees: 201-500

Platforms: PC, Mobile, iOS, Android, VR/AR

Genres: Action, Puzzle, Role-playing, Strategy, Sports, Shooter, Casual, Platformer, Educational, Application

https://kevurugames.com/

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