Full time
Negotiable
Remote, Kyiv
Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
What are you working on?
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Work closely with UI designers and UI programmers, as well as developers from other disciplines, to develop game content;
Implement and maintain UI assets in the game’s engine;
Find a balance between desired aesthetics and the technical constraints of the engine;
Ensure the technical consistency and integrity of UI assets, by means of profiling and optimization;
Get ahead of technical problems and (help) solve them before they arise;
Communicate efficiently with the other teams on the problems you met and the solutions to bring;
Test and debug UI content to ensure there is no conflict with the rest of the game;
Understand and develop best practices, workflows, and pipelines within the UI team;
Assist in the development of necessary skills in the UI team.
What kind of professional are we looking for?
3+ years of experience in UI design, preferably in the game development industry, with a strong portfolio demonstrating your work on shipped titles;
Proficiency in UI design tools such as Adobe XD, Figma, or equivalent;
Experience working with game engines like Unity or Unreal Engine or custom engines;
Familiarity with version control systems (e.g., Git);
Excellent visual design skills with a focus on creating immersive, game-centric interfaces;
Ability to create wireframes, mockups, and interactive prototypes tailored to gaming experiences;
Understanding of UX principles and player-centered design methodologies;
Strong communication skills, with the ability to articulate design decisions and collaborate effectively with cross-disciplinary teams;
Creative problem-solving skills and the ability to think critically about design challenges;
Passion for gaming and a deep understanding of current UI/UX trends in the game industry.
Why do we enjoy working here?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.