Unity Technical Artist

Kevuru Games,Posted 9 months ago

Middle

Full time

Negotiable

Remote

Kevuru Games is a leading European art production and game development studio engaged in creating transformative entertainment projects for clients worldwide.

  • Top 10 world game publishers. We successfully deliver projects for such giants of the gaming industry as Lucasfilm, Epic Games, and EA.

  • Long-term client partnership. Our average client partnership extends to 3+ years thanks to a deep understanding of the needs of the client and the high quality of work.

  • Top 20 world best PC games. Our team contributed to games like Fortnite, Star Wars: Tales from the Galaxy’s Edge, and more – you can always take a closer look at our projects.

  • 100+ million active gamers. Players around the world enjoy the games developed in partnership with Kevuru Games.

Main corporate facts about us:

  • 166% employee growth in 2021.

  • 350+ talented artists and highly skilled game developers.

  • 60% senior specialists, carefully hunted and lovingly grown from juniors in the company.

  • 11 years of experience in the global gaming industry.

All our employees choose what they are interested in doing, and we, in turn, provide them with a smooth, understandable, and transparent way of professional development and guarantee them the most comfortable working conditions and perks.

We are looking for a Unity Technical Artist.

For which tasks (responsibilities)?
  • Integration of assets and materials from other departments.

  • Creating and configuring shaders.

  • Working with lighting, setting up post-effects, and enhancing the visual appearance.

  • Project optimization.

  • Creating technical documentation.

What kind of professional are we looking for?
  • Advanced proficiency in 3ds Max/Maya/Blender (Any of the mentioned software).

  • Creating and editing textures.

  • Deep understanding of implementing animations for humanoids and other characters. Setting up animation layers, Blend Shapes, events, bones, physics, IK/FK kinematics.

  • Create professional cinematic

  • Understanding of shaders, Amplify Shader, and Shader Graph.

  • Understanding of composition, light setup, and baking.

  • Choosing and justifying the appropriate project pipeline for the given tasks.

Would be a plus:

  • Amplify Shader, Shader Graph.

What are the conditions and bonuses?
  • Remote work.

  • Open management without bureaucracy.

  • Salary reviews according to the results of performance appraisal.

  • 5 days paid sick leave and 18 working days vacation.

  • Conferences, knowledge sharing activities, certification.

  • Availability of sabbatical.

  • Possibility to grow inside the friendly and professional team.

Kevuru Games

Company type: outsource

Employees: 201-500

Platforms: PC, Mobile, iOS, Android, VR/AR

Genres: Action, Puzzle, Role-playing, Strategy, Sports, Shooter, Casual, Platformer, Educational, Application

https://kevurugames.com/

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