Middle
Full time
Relocate, Germany
EGOSOFT, founded in 1988, is one of Germany's leading game developers. Its team of industry veterans and dedicated game enthusiasts entered the international stage with the widely-acclaimed X-Beyond the Frontier space simulation game in 1999. EGOSOFT is now exclusively dedicated to setting new standards in the space game genre and continuing to improve the gameplay experience for fans of the X Universe. For more information on EGOSOFT and its products visit https://www.egosoft.com
What are you working on?
- The name of the project(s): X4: Foundations, Future X series games
- At what stage of the project(s)? Released
- Genres: Simulation
- Platforms: PC
Team size and structure?
+/- 25
For which tasks (responsibilities)?
Egosoft, the creators of the popular X space simulation game series, are looking for an experienced hard-surface artist to work with us on the future of the X series. As a hard-surface artist at Egosoft you will work in collaboration with the lead artist and the rest of the team. Due to the fact that Egosoft is a small company, there will be a wide range of areas you will work on, such as space ships, station modules, interiors, effects and atlas textures. We expect you to take your art all the way from ideas and concept through modeling, texturing and final setup and implementation in the game.
You are confident in using the necessary tools and you strive for high standards. You document and share your progress as well as identify difficulties that arise, react in a solution-oriented manner and support your colleagues with advice and assistance.
This is a full-time position based in Würselen, Germany, and available immediately. Relocation assistance is offered.
What kind of professional are we looking for?
Your skills:
Minimum of 2 years experience creating high quality assets in a production environment
Strong working knowledge of Blender (or experience with equivalent tools and motivation to transfer those skills)
Ability to design as well as create appealing and visually coherent assets inspired by our existing visual guidelines
Strong knowledge of effective asset creation and optimisation
Experience with physical based rendering
Experience working with atlas textures and creating of such
Fluent in written and spoken English
Good communication skills
Nice to have:
Delivered at least one PC game
Experience with Substance tools
Experience with XML file structures
Ability to communicate an artistic vision
Experience with concepting
Working knowledge of 2D image processing tools (Photoshop / Gimp)
3ds Max knowledge
Experience with planning and documentation software (Jira / Confluence)
What is important for us in a person?
General requirements:
Able to proactively gather feedback from the entire team and translate it into your field of expertise
Open to close-knit teamwork, both locally and online
Fluent in written and spoken English
Proactive and customer-oriented work approach
Good communication skills
Good time management and self-motivation skills
Passionate about sci-fi, space and video games
Why do we enjoy working here?
Egosoft is one of the most long-standing companies in the German games industry. As a fully independent company, we have been focusing on the development of the X game series (space simulation / sandbox) for over 20 years. Our international team enjoys direct lines of communication, flat hierarchies, employee-friendly working conditions, a high degree of flexibility and competitive salaries. In a familial environment, we rely on teamwork to achieve our common goals.
Located in the vibrant Meuse-Rhine Euroregion, the company location benefits from a fascinating, cross-border European diversity and an associated high quality of life - regardless of whether you ultimately want to live in Germany, the Netherlands or Belgium.
The selection process
Interested?
To apply, please send your CV and cover letter, including your salary expectations, to jobs@egosoft.com. Please be informed that we reserve the right to contact only selected applicants.