Game Programmer

Chucklefish Ltd,Posted 2 years ago

Middle

Full time

Negotiable

Relocate, London

We are a successful and self-funded indie studio, and we take pride in having a no-crunch policy, 4-day work week, and full creative independence. We're interested in hearing from applicants all over the world and are happy to help with relocation to London.

What are you working on?
  • The name of the project(s): Witchrbook
  • Genres: Role-playing, Simulation
  • Platforms: PC
Team size and structure?

19

For which tasks (responsibilities)?

We are looking for a Programmer who is passionate about all aspects of video game programming to join the  Witchbrook  team. This programmer should have a wide range of interests and skills, including gameplay, systems, engine, graphics, and user interface.

Role:

  • Working on a C++17 codebase, using a custom game engine,  Halley

  • Implementing gameplay and game systems, with opportunities for engine work

  • Collaborating with the art and design teams

What kind of professional are we looking for?
  • Experience with video game programming, ranging from gameplay to systems

  • At least one year of experience working in a games studio

  • Experience with modern C++ (At least C++11, preferably C++14 and above)

  • Familiarity with video games, especially indie games

  • Strong grasp of software engineering, able to write organized, understandable code

  • Ability to understand an unfamiliar code base, and effectively debug it

  • Understanding distributed source control (such as git)

  • Flexible with technology and willingness to learn new things

  • Good communication skills, not only with the team lead, but also with non-technical members of the team

  • Self-motivated and proactive attitude towards work

  • Pragmatic personality, able to focus on what's best for the project

  • Able to work in our office in London (bonus: we have office dogs!)

Desirable skills:

  • Hands on experience implementing a variety of different gameplay experiences and a good sense of “game feel” and game design

  • Writing Shaders

  • Optimization

  • Past experience working, testing, and debugging games on consoles

  • General usage of cloud providers (such as AWS), including implementation of web apps, websites, and game servers.

  • Experience with Console Certification

  • Experience with Multiplayer Game Development

  • Good grasp of mathematics, especially geometry

Why do we enjoy working here?
  • 4-day work week (Monday-Thursday)

  • Flexible hours (between 9-to-5 and 10-to-6, with one hour lunch)

  • No-crunch policy and culture

  • Private healthcare

  • Profit share scheme and annual bonuses

  • And more!

Chucklefish Ltd

Company type: developer, publisher

Employees: 11-50

Platforms: PC, Mobile, iOS, Android

Genres: Role-playing, Strategy, Card and/or Board, Casual

https://chucklefish.org/

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