VFX Artist (Action RPG; UE5)

tinyBuild , Posted 1 year ago

Middle

Full time

Negotiable

Relocate, Remote, Belgrade

tinyBuild is a global video game publisher, and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

We are looking for a VFX Artist who will create VFX for battles, environments, and cutscenes in Unreal Engine 5 and external packages for our new multiplatform single-player action RPG game Be: Brave! The project is in the pre-production stage.

What are you working on?
  • The name of the project(s): Be: Brave
  • At what stage of the project(s)? Pre-production stage
  • Genres: Action, Role-playing
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Create VFX for battles, environments, and cutscenes in Unreal Engine 5 and external packages;

  • Work closely with the art team and technical artist to maintain a consistent style and technical specifications for all VFX in the project.

What kind of professional are we looking for?
  • More than two years of experience as a VFX Artist in the gaming industry;

  • More than two years of experience with UE4/5;

  • Experience working with Cascade and Niagara;

  • Ability to create materials for VFX in UE4/5;

  • Knowledge of the 3D graphics pipeline – from modeling to integration and configuration in UE4/5;

  • Knowledge of any 3D package of your choice: Blender, Autodesk Maya, Autodesk 3ds Max;

  • Ability to work in any 2D package (Photoshop, etc);

  • B2 level of English 

  • Understanding the specifics of optimizing game effects for different platforms.

Nice to have:

  • Ability to create and propose new technical and art solutions;

  • Experience working with Houdini;

  • Experience creating and working with Hand Paint materials and effects.

What are the conditions and bonuses?
  • Professional development courses, game dev conferences, and other events;

  • Flexible work schedule;

  • Possibility to work remotely

  • Unlimited paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Corporate hardware.

tinyBuild

Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Simulation, Shooter, Fighting, Platformer

https://www.tinybuild.com/

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