Senior Game Designer (F2P Economy)

Sixteen Tons Entertainment , Опубликовано 4 дня назад

Senior

Полная занятость

Договорная

Берлин

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We’re opening senior game designer roles across two tracks: a brand‑new title and our live mobile game EMERGENCY HQ. We’re after a generalist systems designer with a strength in F2P economy & balancing. Someone who can connect core/mid/meta loops, tunes pacing and rewards perfectly to maximize fun and engagement, and designs elegant features that feel great and scale sustainably.

Над чем работать?
  • Название проекта(ов): EMERGENCY HQ
  • На какой стадии проект(ы)? Live-Ops, New Game
  • Жанры: Стратегии, Головоломка
  • Платформы: Mobile, iOS, Android
Размер и структура команды?

45

На какие задачи (обязанности)?

Your impact

  • Design, own and evolve in‑game economies (currencies, sources/sinks, progression, pricing) for either the new title or EMERGENCY HQ.

  • Shape systems and gameplay loops (core → mid → meta), including upgrade paths, timers, crafting/building, mission structures, difficulty curves, and the moment‑to‑moment feel in partnership with design & engineering.

  • Build monetization systems with a player‑first, ethical approach (offers, passes, subscriptions, ads) and ensure they reinforce gameplay, not fight it.

  • Build and maintain balancing models and simulations to forecast progression speed, build shifting bottlenecks and make sure different player types always have plenty of interesting goals to work towards.

  • Quickly iterate balancing and economy tuning. A/B testing should be second nature.

  • Contribute and sometimes own significant non-economy related features and initiatives


What you’ll do

  • Design and document systems that tie economy to gameplay: progression pacing, reward schedules, challenge/mission structures, store architecture, pricing & segmentation.

  • Create economy spreadsheets/simulations; run scenario modeling; maintain a single source of truth for tuning.

  • Write specs, review tracking requirements; set up A/B tests; analyze results and iterate.

  • Collaborate with engineering, product, UA, art, community to ship features; manage implementation and follow‑through.

  • Participate in playtests; own balancing passes for difficulty, time‑to‑fun, reward feel, and friction.

Какого профессионала ищем?

What you’ll bring

  • 4+ years as a game/system/economy designer on live F2P titles (mobile preferred)

  • generalist skill set across systems & gameplay design with a strength in economy/balancing.

  • Mastery of spreadsheets (Google Sheets/Excel); simulation/prototyping experience is a plus

  • Strong grasp of F2P KPIs and a lot of experience with data driven experimentation.

  • Familiarity with SQL/analytics tooling a bonus; production fluency in Unity and remote‑config/feature flags.

  • Clear communication in English; German is a plus.

Что для нас важно в человеке?

Nice to have

  • Background in strategy/sim/builders or other systems-heavy genres.

  • At least one shipped F2P game, built from scratch, or multiple years of strong live game improvements.

  • Prior mentorship/lead responsibilities.

What success looks like

In 3–6 months

  • New Game: First game economy model & first fun prototypes

  • Existing game: First positive A/B test results proving impact.

Почему у нас приятно работать?

Why join us

  • Ship to a huge player base on a live title with real impact from day one.

  • High ownership, fast iteration, and a collaborative, low‑ego culture.

  • The chance to shape new game foundations for years to come.

Какие условия и бонусы?

Location & work setup

  • Hybrid in Berlin, Germany. Remote work is not considered.

  • Relocation/visa support available (case by case).


Compensation & benefits

  • Competitive salary

  • 28+ vacation days, flexible working hours, learning & conference budget.

  • Modern hardware and tools; choice of Mac/PC.

Процесс отбора

Hiring process

  1. Intro call (30–45 min)

  2. Portfolio/experience deep‑dive (60 min)

  3. Practical exercise (live working session / case study done during the interview)

  4. Stakeholder interviews (cross‑functional)

  5. Offer


How to apply

Send your CV/LinkedIn ideally plus work examples of economy work (docs, dashboards, anonymized spreadsheets or simulations) to

Malin Sweers

application@sixteen-tons.com

With the subject “Senior Game Designer (F2P Economy)”. Please include your earliest start date and salary expectations.

Sixteen Tons Entertainment

Тип компании: developer

Сотрудники: 11-50

Жанры: Стратегии

https://www.sixteen-tons.de

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