The studio was established in Kyiv, Ukraine in 2005 by experienced game industry professionals with the aim of creating premium quality games for the latest generation gaming hardware and personal computers. In Summer 2014, the studio moved its headquarters and over 50 members of staff and their families from Ukraine to Malta. In January of 2020, we opened a brand new custom built office in Kyiv and moved our existing local team there.
All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements, and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends, and being highly scale-able, delivers good performance on older devices while providing amazing visuals on high-end machines.
Currently at the heart of the company are over 150 talented designers, programmers, artists, sound specialists, and writers from all over the world, with a diverse and unique set of backgrounds, bringing years of experience in software development and computer games in particular.
We are driven first and foremost by our Design department. Gameplay, Player Experience, and Atmosphere are king. While we do have feature owners, we welcome ideas and feedback from anywhere and anyone. It doesn’t matter what you were hired for, if you want to put in the effort to help make a feature better, we encourage you to be a part of the process. Building from this, our team is primarily self-driven, and we are responsible for our own time management to get the job done. To balance this however, we do have traditional management structures in place which help ensure we meet our goals on time.
What are you working on?
- Genres: Shooter
- Platforms: PC, Console
For which tasks (responsibilities)?
We are looking for a talented and attentive candidate for the role of an Assistant Art Manager. The position will require working with internal and external artists, familiarity with asset production control, and expertise in assets` quality.
Process content requests.
Prepare complete tasks descriptions/specifications for external artists.
Provide vendors with all necessary references/specifications for external development.
Track that asset production follows the established pipeline.
Work with our Art Manager and Art Leads to provide feedback and ensure quality.
Ensure timely internal feedback.
Perform technical and artistic QA of delivered art assets.
What kind of professional are we looking for?
Experience working as a 3D Artist in game production or as a freelancer using PBR.
Understanding of quality requirements and specifications of assets for modern AAA titles.
Middle skills in Maya, Zbrush, Substance Painter, Marmoset, Photoshop.
Desire to continually improve processes.
Desire to grow as an Art Manager.
A passion for playing games.
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Posted 3 weeks ago