tinyBuild is a global video game publisher, and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.
We are looking for a Senior Level Designer for the Deadside project - a hardcore multiplayer survival first-person shooter with an open world. The game is currently in early access on Steam.
DEADSIDE Official Trailer: youtu.be/W_Oaujmj9T0
What are you working on?
- The name of the project(s): Deadside
- At what stage of the project(s)? Early access on Steam
- Genres: Action, Shooter
- Platforms: PC
For which tasks (responsibilities)?
Planning and creating game locations in collaboration with the Art Director and other artists;
Designing photorealistic locations for first-person/third-person view;
Creating landscape designs with natural elements (forests, rivers, rocks, etc);
Creating technogenic locations (cities, settlements, industrial areas, military objects, etc);
Creating and customizing tile textures based on scans or photo textures;
Creating nature objects based on texture sets derived from real object scans (trees, grass, rocks, etc) and integrating them into game locations;
Filling existing locations with content;
Sourcing and working with references;
Participating in the optimization of graphical content.
What kind of professional are we looking for?
3+ years of experience in the gamedev industry as a Level Artist/Level Designer;
Understanding of spatial composition, color and light theory, perspective, scale, proportions, and landscape formation;
Strong skills in modeling natural environmental objects (especially vegetation);
Confident knowledge of Unreal Engine 4 (as an artist), and one of the 3D packages, Photoshop, Substance Designer/Painter (or similar);
Basic knowledge of gameplay and level design;
Artistic education: self-taught or academic;
Possession of a relevant portfolio in a realistic setting.
It would be an advantage:
Proficiency in World Machine (or similar);
Basic knowledge of SpeedTree.
Why do we enjoy working here?
Professional development courses, game dev conferences, and other events;
Possibility to work remotely / relocation (if it is desired). The company covers relocation costs;
Unlimited paid vacation and paid sick leave;
Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
Corporate English classes;
Similar job opportunities
Relocate, Remote, LvivHot