Senior Level Artist (FPS; UE4)

tinyBuild,Posted 2 months ago


Full time


Relocate, Remote, Serbia


tinyBuild is a global video game publisher, and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

We are looking for a Senior Level Designer for the Deadside project - a hardcore multiplayer survival first-person shooter with an open world. The game is currently in early access on Steam.

DEADSIDE Official Trailer:

What are you working on?
  • The name of the project(s): Deadside
  • At what stage of the project(s)? Early access on Steam
  • Genres: Action, Shooter
  • Platforms: PC
For which tasks (responsibilities)?
  • Planning and creating game locations in collaboration with the Art Director and other artists;

  • Designing photorealistic locations for first-person/third-person view;

  • Creating landscape designs with natural elements (forests, rivers, rocks, etc);

  • Creating technogenic locations (cities, settlements, industrial areas, military objects, etc);

  • Creating and customizing tile textures based on scans or photo textures;

  • Creating nature objects based on texture sets derived from real object scans (trees, grass, rocks, etc) and integrating them into game locations;

  • Filling existing locations with content;

  • Adjusting lighting;

  • Sourcing and working with references;

  • Participating in the optimization of graphical content.

What kind of professional are we looking for?
  • 3+ years of experience in the gamedev industry as a Level Artist/Level Designer;

  • Understanding of spatial composition, color and light theory, perspective, scale, proportions, and landscape formation;

  • Strong skills in modeling natural environmental objects (especially vegetation);

  • Confident knowledge of Unreal Engine 4 (as an artist), and one of the 3D packages, Photoshop, Substance Designer/Painter (or similar);

  • Basic knowledge of gameplay and level design;

  • Artistic education: self-taught or academic;

  • Possession of a relevant portfolio in a realistic setting.

It would be an advantage:

  • Proficiency in World Machine (or similar);

  • Basic knowledge of SpeedTree.

Why do we enjoy working here?
  • Professional development courses, game dev conferences, and other events;

  • Possibility to work remotely / relocation (if it is desired). The company covers relocation costs;

  • Unlimited paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Corporate hardware.


Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer

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