VFX artist

tinyBuild,Posted 1 month ago


Full time


Relocate, Remote

We are tinyBuild — a company with a head office in Seattle, USA, and offices in Europe.

We are developing and publishing PC/console games. We have released over 60 projects in the last 11 years.

You might have played such games as Hello Neighbor, Potion Craft, Pathologic 2, SpeedRunners, Graveyard Keeper, No Time To Explain, and others.

Our Lviv studio Hologryph is looking for a VFX Artist to work on an unannounced multiplayer survival first-person shooter with user-generated content in a persistent open world for PC and Next-gen console platforms. The game has been created on new IP. The project is in the early stages of development.

What are you working on?
  • At what stage of the project(s)? pre-production
  • Genres: Shooter
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Creation and optimization of AAA class visual effects;

  • Integration of visual effects in Unity 3D;

  • Working with HDRP.

What kind of professional are we looking for?
  • Experience as a VFX artist in the gamedev industry for two years or more;

  • Knowledge of renderer pipeline and particle system;

  • Excellent knowledge of 3D graphics production pipeline - from modeling to integration and customization in Unity 3D;

  • Knowledge of any of the 3D packages: Blender, Autodesk Maya, Autodesk 3ds Max;

  • Understanding the features of optimization of gaming graphics.

Why do we enjoy working here?
  • Work with PC and console projects;

  • Flexible work schedule.

What are the conditions and bonuses?
  • Professional development courses, game dev conferences, and other events;

  • Possibility to work remotely / if desired, relocation to Lviv. The company covers relocation costs;

  • Paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Compensation for psychological care;

  • Corporate hardware.

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Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer


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