Technical Artist

Volmi – A Virtuos Studio,Posted 3 weeks ago

Senior

Full time

Negotiable

Remote, Poland, Ukraine, Warsaw

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

We invite an experienced Technical Artist to join our team and conquer new heights with us!

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

For which tasks (responsibilities)?

As a Technical Artist specializing in optimization and Unreal Engine generalist tasks, you will be responsible for improving the performance and efficiency of game assets, shaders, and environments across multiple platforms.

You will collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets.

The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engine's optimization techniques and generalist capabilities.

Your Daily Tasks Will Be:

  • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines.

  • Optimizing existing content to enhance performance across multiple platforms while maintaining visual quality.

  • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

What kind of professional are we looking for?
  • Minimum of 4 years of experience in the game development or other CG industry;

  • Minimum of 2 years of experience as a Technical Artist;

  • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engines with a deep understanding of its art and rendering pipelines;

  • Solid understanding of performance optimization techniques and best practices in game development;

  • Expertise in developing custom tools and scripts to enhance and streamline art workflows;

  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments;

  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package;

  • Scripting languages as Python, Vex, MEL and Maxscript;

  • Experience with VFX software like Embergen or Niagara plugin in UE is a plus.

Why do we enjoy working here?

About Us

Established in 2023, Virtuos Labs – Warsaw is part of Virtuos’ global network of studios dedicated to enhancing engineering and R&D capabilities to tackle complex AAA projects for our partners. The studio is home to industry-leading experts specializing in graphics rendering and optimization technology in video game production.

About The Team

  • Work alongside industry veterans

  • Contribute to the world’s biggest AAA games

  • Flexible working hours

  • Hybrid work culture

The selection process

Our recruitment process: CV & Portfolio review - HR interview - Technical Interview - Job Offer!

We always welcome new talented professionals, so we are waiting for your CV with a link to your portfolio!

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