Pełne zatrudnienie
Do ustalenia
Malta, Ukraina
Nad czym pracować?
- Gatunek: Gry akcji, Gry strzelanki
Jakiego specjalisty szukamy?
We’re seeking an experienced Lead Character Artist to oversee the creation of characters and monsters from initial story design to final in-game assets. The main focus of this position is active participation in research and development, process improvement, and elevating the skills of the team. You will be leading a group of both in-house and external Character Artists, supporting strong connections between all departments, and taking a major part in the final polishing of all characters and monsters to ensure the released project stands strong against competitors.
REQUIREMENTS
Minimum experience of 5 years in AAA game development as a Character Artist.
Participated in at least one release AAA title in a role of Senior or Lead Character Artist.
Sculpting, modeling, texturing.
Extensive knowledge of tools for sculpting, modeling, simulation, baking, texturing.
Strong knowledge of PBR principles.
Deep understanding of animations’ requirements for low poly models creation.
Decent knowledge of any 3D game engine.
Able to work creatively as part of a large or small group.
Upper-Intermediate English.
Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).
RESPONSIBILITIES
Working closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and monster designs and assets with the game's vision.
Researching tech trends, taking an active part in developing tech in our engine, setting quality and style goals.
Managing a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals.
Mentorship towards Artists through guidance, feedback, and creative training.
Provide creative and technical direction to Character Artists.
Reviewing and interviewing potential candidates as well as appraising current employees. Resolving performance and interpersonal issues within the team.
Working closely with Tech Artists, Programmers, Animators to ensure that each character and monster utilizes technology at max and performs perfectly in-game.
Creation of highpoly models of characters and monsters – clothes, body parts, and accessories.
Texturing under a PBR pipeline.
Producing beauty shots to set visual targets and assist marketing.
Importing models to our engine, supporting other teams, finding ways to improve the process.
Support of the entire character creation process to game release.
Preferences
Experience in animation.
Knowledge of real-time hair creation pipelines and skills in 3D grooming.
Experience in preparing scanned models for further steps of character creation.
Scripting skills (in Max/Maya or external scripting tools).
Superior eye for light, shade, color, and detail in creating texture maps.
Experience in modular systems for characters.
Knowledge about face creation techniques.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE
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