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We are a passionate and close-knit team dedicated to creating a visually stunning and immersive world for our action-adventure MMO project. We value creativity, an open mindset, cutting-edge technologies, collaboration, and a deep passion for gaming. As an Environment Artist, you will play a key role in bringing our fantasy universe to life. Your primary responsibility will be creating beautiful natural assets such as rocks, cliffs, and foliage. You will work closely with our Art and Tech Art teams to achieve this vision.
Nad czym pracować?
- Gatunek: Gry akcji, Gry przygodowe, MMO
- Platformy : PC, Console
Wielkość i struktura zespołu?
>50
Na jakie zadania (obowiązki)?
Create natural assets (rocks, cliffs, foliage, etc.) based on art concepts and technical requirements in collaboration with the Lead Artist, Concept Artists, Technical Artists, and Art Director.
Ensure assets are optimized and integrated seamlessly within Unreal Engine.
Collaborate with the team to ensure assets meet both artistic and performance standards.
Nice to have
Experience with Unreal Engine scuttering tools.
Jakiego specjalisty szukamy?
Minimum of 3 years of experience as an Environment Artist in the game development industry, with a strong focus on foliage and nature assets.
A portfolio showcasing game-implemented assets.
Extensive experience with Unreal Engine, including asset implementation and a solid understanding of shaders.
Excellent modeling, sculpting, and texturing skills using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush, SpeedTree).
Deep understanding of PBR workflows.
Jakie warunki i bonusy?
Remote work from any location globally, with flexible hours.
8-hour workday tailored to your personal routine.
Salary based on experience, with regular reviews to stay competitive.
Benefits include paid sick leave, vacations, and holidays.
Work in a transparent, friendly team with no micromanagement.
Your creativity is valued, and your ideas will be implemented in our collaborative environment.
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