tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.
We're looking for an experienced Porting Developer to help bring Hello Neighbor 3 to current-gen consoles. You’ll be responsible for porting and adapting the game to run smoothly on PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch 2, working closely with the rest of the dev team to ensure optimal performance and platform compliance.
Hello Neighbor 3 is a system-based sandbox, where every path is the right one and every action leads to discovery. Players interact with the Raven Brooks simulated in real-time to unravel its mysteries. You can find more information there https://store.steampowered.com/app/2789680/HelloNeighbor3/
We are only considering candidates from Belgrade and the Netherlands to have an opportunity to work in the office.
Nad czym pracować?
- Nazwa projektu (ów): Hello Neighbor 3
- Na jakim etapie projekt(y)? In development
- Platformy : PC, Console
Na jakie zadania (obowiązki)?
Porting the game to PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch 2
Implementation of console-specific features
Direct work with dev kits
Ensuring technical stability and performance on target hardware
Collaborating with developers to resolve platform-specific issues
Jakiego specjalisty szukamy?
Mandatory requirements:
Experience porting to PS5/PS4 and Xbox Series X/S
Experience with UE5
5+ years of development experience in Unreal Engine (UE4/5)
Would be a plus:
Experience porting to other consoles and/or mobile platforms
Experience with various optimizations
Experience creating and optimizing AI (Navigation, BehaviorTree, StateTree)
Knowledge of Git
Jakie warunki i bonusy?
Coverage of expenses for professional courses, conferences, etc.;
Flexible work schedule;
Unlimited paid vacation days and paid sick leave;
Two weeks of general corporate holidays (one in summer and one before Christmas), when all processes and development are put on hold;
Corporate equipment upon request.
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