Senior UI/UX Designer (mid-core mobile), remote
Irismart Recruiting (Gamedev) , Opublikowany 1 miesiąc temu
Senior
Pełne zatrudnienie
Praca zdalna, Estonia, Spain, United Kingdom, Montenegro, Netherlands, Polska, Romania, Serbia
Our partner is a game studio with a distributed team, registered in the UK in 2018.
Locations: UK, EU (Spain, Poland), UAE, CIS, and other countries, remotely.
Team: 20 people.
✅ Product:
A mobile F2P mid-core game that blends strategy with ARPG raiding. In this asynchronous competitive game, players engage in snackable, action-packed PvE combat while raiding each other's Kingdoms.
The company is financially stable, the product meets the team's expectations of growing revenue.
Production team:
Product Director, 2 Game Designers.
1- UI/UX Designer.
2D Designer, Art Producer, Art Lead, Technical Artist.
Tools:
Jira, Slack, Huddle, Confluence, Figma, Miro.
Nad czym pracować?
- Nazwa projektu (ów): 1) mobile, mid-core ARPG F2P game, 2) web platform, connected to the game (on the web, users manage their personal profiles)
- Na jakim etapie projekt(y)? Release, LiveOps
- Gatunek: Gry fabularne, Gry akcji
- Platformy : Mobile
Wielkość i struktura zespołu?
20 people
Na jakie zadania (obowiązki)?
Design UI/UX for core gameplay, core progression, game LiveOps, website, and monetization features.
The mobile game, webshop, web platform, and marketing website are all the game so the player never feels like they’ve left the game world.Collaborate with product director and game designers to align on GDD intentions, desired player feel, and early to late-stage production feedback cycles.
Perform internal and external UX research to receive early feedback on the intuitiveness of your solutions.
Design responsibilities include preparing and configuring UI elements in Unity, wireframes, interactive prototypes, collating player experience references (sounds and visuals), documentation, and file organization.
Jakiego specjalisty szukamy?
You have advanced technical knowledge, and have been in the problem-solving trenches, with Figma and Unity.
You have a good grasp of Adobe Illustrator and Photoshop, and proven experience and senior expertise in UI design, including the design of visuals, iconography, buttons, and menus.
Meticulous and clear organization of wireframes UX flows, making it easy for anyone to find the right information. Information clarity and organization is highly valued.
You are aligned that complex mid-core games need a UI/UX approach to casual-fi and make even complex interactions delightful. Performing a simple character upgrade is capable of creating butterflies in stomach feelings.
English level:
A Fluent (C1+) level is required.
Strong communication skills: both written and verbal.
The language of communication in the team and documentation is English.
Co jest dla nas ważne w człowieku?
Culture fit:
Everyone wears a product manager hat so you are ready to lead on compromise. We are a startup and have to invest time on high-impact priorities and decisions - rather than perfection.
Give feedback directly and constructively, without getting personal or tearing down the design.
Receive feedback with an open mind and not be defensive that your original idea is the right idea.
Studio Mindset:
Expect daily usage of slack and ad hoc voice calls, and limiting assumptions.
Embrace the startup mindset. You’re able to work autonomously, setting clear daily goals for yourself and you embrace accountability for deliverables.
Wear multiple hats and adapt to evolving responsibilities as the company grows.
Good ideas and feedback can come from anyone, regardless of their role and seniority.
Be a proactive problem solver, identifying and addressing challenges as they arise.
Dlaczego u nas przyjemno pracować ?
An ambitious and driven team, open communication, and a culture where everyone respects each other.
The team is focused on working on one game and wants to do something NEW, not just copy.
The opportunity to take on more responsibility allows growing professionally.
Jakie warunki i bonusy?
B2B contract, long-term cooperation.
Vacation and sick leaves.
Flexible work schedule, no overtime.
Time zone: from 9:00 a.m. to 6:00 p.m. UK time (GMT+1).
Decent compensation. The ability to receive a salary in crypto or in another convenient way.
Bonuses in tokens.
Proces selekcji
1. Meeting with a recruiter from the Irismart partner team.
2. Interview with Product Director.
3. A practical test (if you have a fresh portfolio, this is not necessary).
4. Technical interview and meeting the team (Product Director, Art Producer, UI/UX Designer, and Game Designer).
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