Technical Animator

Metaverse Game Studios, Inc,Opublikowany 1 rok temu

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Metaverse is a young and independent game development company led by industry veterans who worked for core games such as Far Cry, Destiny, Halo series, Warface, League of Legends, Diablo Immortal, Mount&Blade series, Metro Exodus, and more. We are developing Angelic, which has an equal emphasis on storytelling and party-based RPG elements, all backed by a dark and compelling science-fiction setting in which you are often mesmerized by the complexity of the events happening around you.

If you are up to a challenge and want to deliver unforgettable RPG experiences to players around the world, our family is ready to welcome you!

PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.

COMPANY DESCRIPTION

Metaverse Game Studios, Inc

St. Petersburg, Florida/ 2020

Nad czym pracować?
  • Nazwa projektu (ów): Angelic
  • Gatunek: Gry fabularne, Gry strategiczne
  • Platformy : PC
Wielkość i struktura zespołu?

65

Na jakie zadania (obowiązki)?

As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level

PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.

Responsibilities:

  • Collaborate with Technical Art, Animation, Design, and Engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware’s capabilities,

  • Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine

  • Implement and supervise characters, weapons, etc inside of Unreal Engine 5, to be ready for gameplay.

  • Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust.

  • Develop rigging and deformation solutions and structured workflows using Maya.

  • Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya and Motion Builder.

  • Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons, and props in-game.

  • R&D Unreal systems related to Characters and Animation.

Jakiego specjalisty szukamy?
  • 3+ years experience in games or related fields.

  • Solid knowledge of Maya, Motion Builder.

  • Strong understanding of Python, C++

  • Experience in Motion Capture tools, software, and hardware.

  • Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.

  • Solid experience on Unreal Engine

  • Comfortable wearing multiple hats and problem-solving both in DCC and in UE4

  • Able to write technical documentation

  • Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.

  • Passionate about pushing the boundaries of hardware limitations in inventive ways

  • Ability to manage your own time and work within deadlines

  • Great communication and being a team player

  • Fluent in English, both verbally and written

Metaverse Game Studios, Inc

Rodzaj firmy: developer

Pracownicy: 51-200

Platformy : PC, Console

Gatunek: Gry fabularne, Gry strategiczne

https://www.angelicthegame.com/

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