Technical Artist

Program-Ace , Opublikowany 2 tygodnie temu

Senior

Pełne zatrudnienie

Do ustalenia

Praca zdalna

Program Ace is not just a game developer that has been on the market for 15 years. We are creators of incredible virtual worlds spanning a wide range of genres and platforms. From exciting hyper-casual games to epic AAA projects, we rise to the top of the industry thanks to our inexhaustible creativity and ability to adapt to any challenge.

🎮 About the project:

We are looking for a Technical Artist with deep hands-on expertise in Unreal Engine 5, a strong grasp of shader creation, and experience supporting the artistic pipeline to join the development of an established single-player adventure title, part of a globally recognized franchise.

This person will work closely with both artists and developers to deliver performant, visually compelling, and technically sound content across PC and console platforms.

Nad czym pracować?
  • Gatunek: Gry przygodowe
  • Platformy : PC
Na jakie zadania (obowiązki)?
  • Own and support content-related systems in Unreal Engine 5, ensuring alignment with Art Direction and performance budgets.

  • Develop tools in Blueprints to streamline workflows for artists and support gameplay prototyping.

  • Create and maintain complex, real-time shaders and advanced materials for environments, VFX, and gameplay features.

  • Optimize 3D assets and materials to maintain high visual fidelity while ensuring strong performance across platforms.

  • Collaborate cross-functionally with art, design, and engineering teams to solve content-related technical challenges.

  • Support multi-platform deployment, especially for projects targeting both PC and consoles.

Jakiego specjalisty szukamy?
  • Proven expertise in Unreal Engine 5.

  • Proficiency in Blueprints, especially for tool development and gameplay support.

  • Strong understanding of shader programming and material creation.

  • Experience with asset optimization and understanding of its impact on performance.

  • Prior experience with profiling tools and performance debugging.

  • Hands-on experience in delivery projects for PC and console.

  • Excellent collaboration and communication skills.

  • Ability to work in an English speaking team

  • Portfolio showcasing shader/material work, tools and optimization examples.

Nice to Have:

  • Knowledge of procedural content creation tools (Houdini, Unreal PCG).

  • Experience mentoring or supporting other artists in a tech-art role.

Dlaczego u nas przyjemno pracować ?
  • Work in a recognized industry leader:

→ Top 100 Global Outsourcing Company (IAOP);
→ Top AR/VR Company (Clutch).

  • Our clients include Supermassive Games, Flying Wild Hog, Epic Games, Unity Technologies.

  • Over 30 years on the market with an impeccable reputation.

  • Strong portfolio and a passionate team that loves what they do.

Jakie warunki i bonusy?
  • Flexible work schedule — no time tracking, you manage your workload in coordination with your manager.

  • Fully remote — work from anywhere in the world.

  • Convenient and trust-based working environment focused on results.

  • Outsourcing format — you will have the opportunity to work on projects for different international clients and expand your professional portfolio with diverse experiences and game genres.

  • Possibility to contribute to both long-term and short-term projects, depending on your interests and availability.

Proces selekcji

 Hiring process:

  1. Pre-screen call with a recruiter.

  2. Technical interview with our tech/team lead.

  3. Final interview with the client.

Send your resume and become an important part of our team.

Program-Ace

Rodzaj firmy: outsource, product, developer

Pracownicy: 51-200

Platformy : PC, Mobile, VR, iOS, Android, Console, VR/AR, AR

https://program-ace.com/

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