Senior
Pełne zatrudnienie
Do ustalenia
Ukraina, Kyiv
ZibraAI — ecosystem of the AI-assisted complementary tools for virtual content creation.
Every year, the virtual worlds evolve. Every year, filling up these worlds with content takes more and more time and effort.
Here at ZibraAI, we develop a system of tools that bring a new level of realistic visual effects, improve and speed up the development process, and provide a hyper-personalized in-game experience to everyone, working along three main tracks — data compression, visual effects creation, and 3d content generation.
The ZibraAI Effects engine is a system of powerful AI-based solutions for creating realistic and interactive real-time particle simulations. The first product in this series is Zibra Liquids. It is a cross-platform, easy-to-use solution for liquid simulation, gaining popularity among developers due to its unique features and best-in-class performance.
The ZibraAI Compression engine is a next-gen AI-powered solution for compressing virtual volumetric data. It drastically decreases the asset size and simplifies working with:
SDFs
Precomputed lighting
Baked visual effects.
The ZibraAI 3d content generation engine is an AI-based technology that speeds up the creation of 3d content for all virtual worlds.
Nad czym pracować?
- Nazwa projektu (ów): ZibraAI
Na jakie zadania (obowiązki)?
Create and customize materials for various needs;
Assistance in the creation, Integration, and setup of VFX in different engine environments;
Communicate and work closely with programmers to help develop new engine features;
Adjust the lighting in the scene, atmospheric / weather effects;
Author and maintain scripts, blueprints, and Houdini Digital Assets to be used by artists in our content creation applications;
Streamline workflow by proactively finding solutions and by working with production teams;
Research and develop prototypes for Unreal Engine pipelines and help bring your co-workers’ ideas to life.
Will be an advantage:
Experience with a standard set of software for 3D graphics creation;
(Modeling/Texturing/Animation/VFX such as Autodesk Maya/Max/Blender, Substance painter/Z brush/UV tools etc.) for art editing purposes.
Jakiego specjalisty szukamy?
Deep knowledge of UE5/ Unity Editor (Blueprints, Shader work, Project profiling, and performance optimization);
Setting up and maintaining the infrastructure of Unreal Engine data. (Working with sub-levels, Animations, Materials, Lighting etc.);
Basic knowledge in creating setting up and editing materials in UE5/Unity;
Understanding the basics of different real-time lighting systems in UE5/Unity;
A good understanding of C++ and Unreal Engine’s Editor C++ API;
Familiarity with modern Rendering Techniques;
To collaborate with teams from various disciplines;
Take ownership of shippable quality content/systems that are memory efficient and performant;
Provide clear solutions to complicated issues;
Ability to think out-of-the-box to overcome technical challenges;
Demonstrate self-direct, approach, and be autonomous when required.
Jakie warunki i bonusy?
Intelligent, talented, ambitious, and hardworking teammates who love stepping out of their comfort zone;
teammates who want to change the order of things and don’t have any boundaries;
education support system;
work with deep tech product.
Proces selekcji
Thank you for your interest in ZibraAI. Our hiring team will review your CV and other relevant information within five days. If your experience and skills fit our job requirements — we will arrange a call to get to know each other better. Otherwise, we aren’t quite ready to proceed with you at this moment. Our journey has just started, and we’d love to stay connected as our team continues to grow and more opportunities become available. We wish you the best of luck with your application and in your search.
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