Level artist

Beatshapers,Opublikowany 2 miesiące temu


Pełne zatrudnienie

Do ustalenia

Praca zdalna


In Beatshapers Ltd. our passion is creating immersive, high-quality entertainment experiences across all last-gen and current-gen consoles,  XR devices, and other interactive platforms of the future. 

We develop projects for world’s largest companies from scratch to finished product, while also developing our own cutting-edge internal projects. 

Our latest projects feature: Mission ISS, Fantastic Beasts VR, Transformers VR, LBE, Google Cloud Anchors. 

Wielkość i struktura zespołu?


Na jakie zadania (obowiązki)?

You will work on the creation of white-boxes( quickly created geometry close to the final) for game levels in the UE5 engine, optimizing the workflow for the creation of levels and game environments, planting level assets, architectural elements and props in accordance with the sketches and art direction

We are creating a premium game for PS5 platform using Unreal Engine 5. Level artist will work in conjunction with the art director and game designer and props designers.

Jakiego specjalisty szukamy?

- At least 2 years of professional experience with Unreal Engine;
- Portfolio availability;
- Knowledge of Unreal Engine 4 or 5;
- Extensive experience in working with standard programs for the gaming industry;
- Experience in creating game levels;
- Able to find the balance between visual quality and real-time rendering performance;
- An eye for what looks natural/believable;
- Able to keep content relevant to the current projects art style and work within those limitations;
- In-depth knowledge of environmental principles and good sense for staging;
- Excellent verbal and written communication skills with the motivation to deliver the best possible results.

Co jest dla nas ważne w człowieku?

- 3D modeling skill;
- Knowledge of English is not lower than the Intermediate level;
- Experience working on level design, blockout.

Dlaczego u nas przyjemno pracować ?

- Сompetitive salary & benefits package;
- Remote work;

- Responsible work-life balance with flexible hours and paid overtime;

- Partial compensation of any professional courses or trainings;

- Conferences, knowledge sharing activities, certification;

- Possibility to grow inside the friendly and professional team;

- Рerfect working conditions and a great team to work with.

Proces selekcji

Our recruiting process is short: Technical interview and possibly a test assignment . If you're interested in a position please send your resume to lana@beatshapers.com


Rodzaj firmy: product, developer, publisher

Pracownicy: 11-50

Platformy : PC, Console, VR/AR

Gatunek: Gry akcji, Gry wyścigowe, Gry fabularne, Gry strategiczne, Gry strzelanki, Arcade


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